The patch to fix several issues, including the Last Stand bug where the levels are lost on Last Stand Heroes, is live.
View more for the patch notes…
Posted in Dawn of War by ÜberJumper on November 12th, 2009
The patch to fix several issues, including the Last Stand bug where the levels are lost on Last Stand Heroes, is live.
View more for the patch notes…
Posted in Dawn of War by ÜberJumper on November 12th, 2009
Spotted on Facebook, the lead designer of Chaos Rising, Daniel Kading, narrates a video showcasing some of the enhancements and additions to Dawn of War II.
I’m quite interested to see what they’re going to do with the Space Hulk.
Posted in Dawn of War by ÜberJumper on October 30th, 2009
There’s a write up of IGN’s spin with Chaos Rising over at the UK IGN site.
Whereas Dawn of War II allowed players to develop characters from level one to level twenty, Chaos Rising will up the level cap to level thirty providing new items, characters and abilities while adding the newest chapter in the Blood Ravens saga. Players that have their customized soldiers will be able to bring their stats and abilities that they chose forward into the expansion pack if they don’t choose to re-spec their warriors, taking advantage of larger redesigned skill trees. However, all gear acquired from the first game has been lost, forcing your soldiers to reacquire new equipment in the field and as rewards for their missions. For example, Thaddeus had a new lightning claw that provided significant melee damage, and players could pickup meltaguns to destroy vehicles. Fortunately, the number of items that you can acquire in missions has also grown, and players will discover that the supplies your troops acquire are now unique to particular units as well, being assigned instantly to those squads when you pick them up.
They outline a lot of the details of how the influence of Chaos will affect your characters as well. Be warned, there’s quite a few spoilers in this article.
Posted in Space Marine by Someguy on October 28th, 2009
Posted in Company of Heroes by ÜberJumper on October 27th, 2009
Looks like the 2.601 Hotfix was released today for the Company of Heroes product.
v2.601
Bug Fixes
- Fixed an issue where mines could be used to destroy newly spawned enemy tanks and prevent further respawn
- Fixed a couple of issues to make COH easier to mod
To further explain the changes that we made to support modding, we added a SCAR query so that modders could find out what products a player owns, allowing them to know if players have access to Tales of Valor units etc. Secondly, some modders that were working on adding new factions for the game found that they were locked out by one of our in-game product checks. We have changed this check so that modders can add new factions to the game.
Surprise! You have a patch!
Posted in Dawn of War by Someguy on October 15th, 2009
Still haven’t picked up any of the Dawn of War games yet? They’re currently half off on Steam for a limited time.
Dawn of War 2 is running for 19.99 US. Now would be a good time to pick it up especially since the Last Stand was just released.
Posted in Dawn of War by ÜberJumper on October 13th, 2009
Over the last week or so, the Dawn of War 2 site’s been releasing info about the new patch that’s out on October 14th.
It started with the two new maps.
Then came three features about the Last Stand Heroes, the first being the Space Marine Captain, followed by the Ork Mekboy and finally the Eldar Farseer.
Today they posted the patch release notes.
Finally, there’s the Final Wave contest! Be the first to complete the Final Wave in the last stand and post it online and you can win a prize!
Someguy
Edit: There is also a short video from Relic designers, Blake Gilroy and Chris Becker, talking about The Last Stand.
Posted in Dawn of War by ÜberJumper on October 6th, 2009
In the coming patch that’s to add Last Stand, there are also a couple of new maps.
Quest’s Heresy (2 Player)Designed by Stefan Haines, Quest’s Heresy is a 2P map set deep in the Calderis Desert. This imperial mining facility is relatively new but has been exposed to the harsh open desert environment.
and
Hydris Chasm (4 player)Hydris Chasm is a 4P map designed by Clint Tasker. Originally it was intended to be a jungle map that had multiple water elements including waterfalls and rivers. The artists had other plans though and decided to stretch the jungle tileset to the max, creating a volcanic theme that doesn’t exist on any other multiplayer map. Needless to say after seeing the final result Clint had no issue with this change in style.
Check out the link for pictures of the maps.
Posted in Homeworld by ÜberJumper on October 3rd, 2009
I’m still dealing with a bit of Homeworld nostalgia. It seems that those that worked on Homeworld are still feeling it as well. The story concept for Homeworld’s credited to Dave “The Smoking Dog” Williams. You might say his contribution to the “Stone Soup” was the pot.
…it seems like only yesterday me and Rob Cunningham were poring over spaceship drawings in his warehouse-loft over Hastings Street trying to figure out what the thread was that tied it all together while junkies howled and gibbered in the alley beneath us and we contemplated endless galactic suns.
Check out his website for more.
Posted in General by ÜberJumper on September 30th, 2009
WHAT IS THAT?
Check this out!
We wanted to share something else special with Homeworld fans this week in celebration of the 10th anniversary of the game. Homeworld continues to be great creative fuel for us, and members of our team will occasionally return to the universe when looking for inspiration, as a way to sharpen their skills, or just to revisit the past. This new desktop wallpaper was created by Senior Artist Dave Cheong and features a scene inspired by the game. Even though we have our hands full with Space Marine, Dawn of War II: Chaos Rising, and Company of Heroes Online, Homeworld is where it all began for us. We hope you enjoy it.
Those aren’t ships from any of the released Homeworld games!
(They’re a re-imagining of Kushan Interceptor/HW2 Interceptor. Nice work Dave!)